Vérifié [AJR] Advanced Jewelry Robbery - Another way to earn money illegally

alexandre1213

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
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Tiki

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J'aime bien franchement il est pas mal 👍
 

modzrp

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tes bon addon et merci !
 

rthyrh

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Franchement merci beaucoup ! grace a toi je pourrez le mettre sur mon serv
 

pompon3

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xxpsycosexx

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
a voir si ca marche
 

Nono_771

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
d
 

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tes bon addon et merci !
 

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Banes

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
merci
 

maxours_gaming

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
Merci du partage
 

Calabres599

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
merci
 

FoZziO

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
merci
 

JordanRaven58

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Merci pour cette addon je le cherchais
 

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
 

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
Merci beaucoup bro
 

Oplmn

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
 

Sharenn

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
 

Bell_exe

Membre 🏅

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merci c un super addon
 

xxpsycosexx

l'Actif 🥉

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cimer albert c'est cool de nous le partager cette addon est excellent
 
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